Five mapped layers of windmill, plus a hand-crafted 5e encounter, and all for free thanks to our Patreon supporters! The perfect Halloween one-shot.


Five mapped layers of windmill, plus a hand-crafted 5e encounter, and all for free thanks to our Patreon supporters! The perfect Halloween one-shot.

Planning a Halloween encounter? Download our free Pumpkin Hill battle map, featuring a windmill and an orange-hued field ripe with pumpkins.

Map assets for a caboose and cargo cars, to join our steam train collection. Free to download, work with virtual table tops, and are simple to print.

Bring the Sewer Map Tiles to life with this comprehensive asset pack, containing debris, bridges, and decorations of all sorts. Transform your watery tunnels into a thieves guild, bug nest, or alligator den!

Two passenger cars to join our locomotive map asset, business and economy class. Supplement your Old West or Eberron campaign with these free assets.

Build a sewer map with our hand-drawn map tiles. These four tiles are free to download (thanks to our Patrons) and are printable and VTT-friendly!

The cacophonous engine of a charging steam train. Perfect for a Wild West campaign, or an ingenious dwarven invention. Free, printable, and VTT-friendly!

A dedicated base map for the Square Keep, complete with basement and an optional secret tunnel.

A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.

A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.

A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.

I’ve really been in an asset making mood this last week! Right after the Bandit Camp Assets I jumped into this one, since I just didn’t think one pack of city assets was enough. This one is a little different though. First of all, it will soon be available for customization in the Token Editor. […]

Howdy! I’ve been hard at work the last few days building a collection of seventy-one cowboy-caravan-themed assets, including horses, wagons, tents, and everything in-between. My game of the month has been Red Dead Redemption 2, and these assets came from some drawing study I did in trying to understand the components of a roaming campsite. […]

Please let me introduce you to our latest map, the River Rapids. This map features a vibrant color scheme, some large rock faces fit for a campsite, and a collection of boulders that might serve as a bridge.

This map was a personal challenge to mimic an authentic watercolor painting style, and I think we just about did it. Obviously, it’s far from perfect, but it has character, and I stretched my skills trying to make it so. Those two things are what I aim for with each map, so I’ll count this […]

Twenty shiny new tokens, and our first pack of monsters to boot! It’s filled with Sahuagin, Kua Toa, cursed pirates, and other terrors of the depths. A great supplement for any DM running Ghosts of Saltmarsh, and a fun resource for everyone else!

The final temple to complete our grass/water/fire trio, the Fire Temple. Set in a lake of lava pouring from the eyes of some imprisoned god, there must be something significant behind its towering doors…

“It looks like a simple square grid-map for your table, right? Looks can be deceiving. The Mimic’s Grid is a versatile game surface that enables infinite world building through unique features and modular construction.”

Our jungle temple went so well that I decided to make a trio of such temples in the style of Pokemon starters; grass, fire and water. This is the “water” one, the Ice Temple.

Hello! Yes, I am still alive and well. I know that you haven’t heard much from me this month, but I have a flurry of maps to share with you over the next few days, starting with this frog-themed Jungle Temple.

What began as some drafting for the Ocean Monster Tokens (more on that below) became this sea-themed asset pack. If you like a little clutter on your ocean waves, this is the pack for you!

Whether you’re gearing up for Ghosts of Saltmarsh or sailing different seas, I finally have a decent set of ocean textures for you! Whew, we can finally retire the Churning Sea map.

Heil og sæl, everyone! I wanted to experiment with my own assets and, having recently finished God of War, I decided to choose viking ships as my theme.

In this short and punchy guide I will show you, step by step, how to build your own ship map like the one below. I recorded the process (you will see snippets below) and it took me only eight minutes on my first attempt. And if I can do it, so can you!

I have been a world builder for as long as I can remember. I wrote stories as a kid, dreamt of creating monstrously huge video games alone as a teenager, and always, always drew. Nothing much came of it though, as none of these things quite clicked with me.
There is not much of a role-playing presence in my corner of Australia, but fate introduced me to the game during a trip to Canada in 2013. All of a sudden I had a way to bring these worlds to life with the skills I had, and overnight I became a fledgling game master and map artist.

A soaring, secluded structure that still stands stubborn and solemn, staring out into the silver southern seas.

Stretching out over a turbulent sea is this rain-washed precipice, the pivotal site of all those stories they tell in town…

This project really *blew up,* and took a few days longer than I thought. No matter, the resulting airships are done and ready to set sail in your Eberron, Spelljammer, or steampunk game.

Though you won’t find it on any maps, many a traveller has rested beneath the outspread arms of this nameless statue. Unfortunately, there are those that will take advantage of the peaceful atmosphere…

At the end of an icy stream looms an enormous skull of stone. Very few dare approach it, and those that do are changed…

Twenty new hero tokens just came to the 2-Minute Tokens Editor! That makes fifty heroes of all shapes and sizes so far, ready for a coat of paints and a whirl around your virtual table top.

By popular request, I have finally got to making some river assets! This pack contains fifty of them, with three tiling water textures and a collection of other watery assets.

Two maps and two ships ready for epic RPG session with old friends. Lots of time, glue & cardboards 😉 Thanks Ross!

A long time ago, someone erected these three large stones, and nobody has cared (or dared) to topple them yet. A certain feeling accompanies them, perhaps aided by the sea of fog that appears here on nearly every morning…

The Custom Token Editor just received its second content pack, featuring 20 new heroic tokens. They’re ready for recoloring right now, so click through and have fun!

Several seamless ground textures and a bunch of assets to lay roads with in your image editor of choice. Basic printable PDFs also included!

I wanted to kick the New Year off with something new. And yes, I’ve made a papercraft house before, but this new cottage holds a secret!

Here’s a nice, hot battle map to warm you up this holiday season! Welcome to the Volcanic Forge, the birth place of your world’s legendary MacGuffin.

Built on the back of last week’s Poacher’s Crest map we have our Town & City Tokens pack. Inside you will find 143 buildings, trees, wagons, and other assets!

Poacher’s Crest, a thriving trade town at the meeting of the King’s Road and the winding Lynham river. Known for its excellent apples, vibrantly dyed fabrics, smoked game meats, and the fine metalwork of its master whitesmith, Tylsit Burkham.