A soaring, secluded structure that still stands stubborn and solemn, staring out into the silver southern seas.
Stretching out over a turbulent sea is this rain-washed precipice, the pivotal site of all those stories they tell in town…
This project really *blew up,* and took a few days longer than I thought. No matter, the resulting airships are done and ready to set sail in your Eberron, Spelljammer, or steampunk game.
Though you won’t find it on any maps, many a traveller has rested beneath the outspread arms of this nameless statue. Unfortunately, there are those that will take advantage of the peaceful atmosphere…
At the end of an icy stream looms an enormous skull of stone. Very few dare approach it, and those that do are changed…
Twenty new hero tokens just came to the 2-Minute Tokens Editor! That makes fifty heroes of all shapes and sizes so far, ready for a coat of paints and a whirl around your virtual table top.
By popular request, I have finally got to making some river assets! This pack contains fifty of them, with three tiling water textures and a collection of other watery assets.
Two maps and two ships ready for epic RPG session with old friends. Lots of time, glue & cardboards 😉 Thanks Ross!
A long time ago, someone erected these three large stones, and nobody has cared (or dared) to topple them yet. A certain feeling accompanies them, perhaps aided by the sea of fog that appears here on nearly every morning…
The Custom Token Editor just received its second content pack, featuring 20 new heroic tokens. They’re ready for recoloring right now, so click through and have fun!
Several seamless ground textures and a bunch of assets to lay roads with in your image editor of choice. Basic printable PDFs also included!
I wanted to kick the New Year off with something new. And yes, I’ve made a papercraft house before, but this new cottage holds a secret!
Here’s a nice, hot battle map to warm you up this holiday season! Welcome to the Volcanic Forge, the birth place of your world’s legendary MacGuffin.
Built on the back of last week’s Poacher’s Crest map we have our Town & City Tokens pack. Inside you will find 143 buildings, trees, wagons, and other assets!
Poacher’s Crest, a thriving trade town at the meeting of the King’s Road and the winding Lynham river. Known for its excellent apples, vibrantly dyed fabrics, smoked game meats, and the fine metalwork of its master whitesmith, Tylsit Burkham.
Hello again! I’m back from my vacation and have just finished packaging these icons for image editor and Wonderdraft use. You can find the download method at the bottom of this post. 🙂
Welcome to the lands of Fara Wei, or simply “Wei.” I’ve been meaning to draw this for a long time, as it just so happens to be the setting of my own 3+ year old campaign!
Hello everyone, the tokens are finally here to accompany our Cave Room Builder pack! Inside you will find 141 tokens of varying bio-luminescence and underdark-y-ness, from mundane rocks to plane-tearing crystals, your everyday mushroom to nirnroot-er, blue ferns.
Hi everyone! After many hours plugging away at it, the Buildings Pack is finally ready. Inside you will find a collection of floor plans, a bunch of compatible roofs (in red AND grey), and a couple of other pieces to customize them with.
Boo! Did I surprise you with another map so soon? So that you can have the whole estate before Halloween (and because I’m going away tomorrow) I’m here with the final piece of our spooky October project…
What lies beneath a haunted mansion? Why, a haunted wine cellar of course! This map serves as both an atmospheric base for last week’s mansion and as a battle map for its spooky basement.
As promised, this is the release of the Mansion Furniture Tokens, paired with a an extra-spooky, fully furnished Haunted Mansion!
The first piece to our spooky October project, the unfurnished Haunted Mansion, based on the 1890 residence of Henry R. Towne ESQ.
@smooth_critical did an amazing job constructing our Papercraft House, and I had to share it here. Very cool stuff!
An important strategic location on a dreary coastline. An altogether unappealing place to live, and home only to a skeleton crew of soldiers and maintenance workers.
A glowing cave map suitable for the Underdark or flavorful mountain pass. What lies in wait, in those glowing ferns and blind turns?
Somewhat dull, but endlessly useful! This map pairs well with our forest tokens and buildings; a solid base for an exciting custom map.
Over the last few weeks I have been working with Peter “Stryxin” Peko from Forgotten Adventures to create this fun portal-centric battle map duo!
Fun experiment, or the start of a new series? I would love to hear your opinion!
In the same vein as our recent Dungeon Room Builder, with this pack you can build your very own hand-drawn caverns!
A place visited frequently by nearly every party, no matter their level. You’ll have to come up with your own name though!
In this video I explain my process for drawing trees, bushes, and underbrush, each with multiple levels of detail. You can draw them quick and dirty, or slow and pretty!
177 dungeon trap tokens, ready for your map editor or virtual table top!
Build your own hand-drawn dungeon with these 60 room pieces! Also, there’s a 22×16″ demo room thrown in. 😉
Welcome to this vibrant all-purpose cave lair, home to your countryside monster of choice!
Four tiling cave tunnel sections, the humble beginning to our future cave tile set!
Join me as I try and explain my cave-battle-map-drawing-method using actual English words. This is the first episode in my new, laid-back, “Let’s Draw” tutorial series, where I talk through how I go about drawing my battle maps. It’s been too long!
Matthew Shaker reports that his brave home group were almost overcome by the goblins at this ramshackle settlement!
Dwarven prospectors have struck a mysterious cavern. What awaits back there, where the air glows and the rocks whisper?
An ancient ruin abandoned long ago to the frozen wastes, its purpose lost to time…