A spacious, four-storey tower. The perfect bandit base or player character hub!
Here we find the obligatory boss chamber and all his alchmical toys.
This is my first shot at a campaign / world map, the exciting world invented by Adam of Sanspants Radio.
Here the cavern takes – quite literally – a dark turn, opening into a small, blood-spattered torture chamber.
This is my commentary on how I color my battle maps using Gimp, a free alternative to Photoshop. I focus mostly on the ever-important skill of layer management, and ramble a little about color theory too.
Nestled in the hills between two dwarven strongholds, this outpost acts as a stepping stone for the dwarves unfortunate enough to be assigned topside patrols.
Filling the whole cavern complex with a droning roar, this icy waterfall begins in mystery and ends in mystery.
My first regional fantasy map, the wood-side town of Woodside. (I’m an artist, not a writer).
Where daring players might venture to find secret pathways and glowing treasure.
My first dive into both regional maps AND sci-fi maps!
Where a violet fungiwood guards the way to an ancient shrine.
The arcane smith, his forge, and storefront of magical trinkets.
Where tunnels intersect and algae grows next to a subterranean stream.
Add some flair to your adventure seed with a mer dancer and a curious inn.
Travelling deeper into the cavern, you find a curious collection of cages…
A ramshackle homestead built on the marshy shores of a lazy river.
The first map in my largest battle map set yet, the mouth of a great cavern.
Build just the wagon you need from the ground up with this parts pack.
Drawing grass from a top-down perspective takes a little thought to avoid a blank sheet of paper, or a time-consuming mess of hatches. This guide falls somewhere in the middle – a happy medium, if you will!
The perfect place to shipwreck or bury your treasures, the tiny Tropical Island.
Every flavor of timber-made tower in one convenient package!
How to fill your map with difficult terrain and annoy your players!
I’m getting back into the swing of my rescan project after a long hiatus, and here are this week’s maps.
A narrow road winds through dense fir woods. Moss and grass abound. Elves too, I’d bet.
The freshly fallen tree, and how to draw it in eleven minutes.
The town is still a ways off. Ride into the dark, or risk a night in the wild?
How to draw a lush top-down pine tree, step-by-step.
The first and simplest way I draw common trees, the cross section approach, as seen in the Jungle Stream.
Today I drew a mine’s entrance battle map, well and truly ready for goblin occupation!
A guide to the three ways I draw elevation on my battle maps; ridges, slopes and cliffs.
Jake thought up and funded much of the modular buildings set, and kindly sent me this write up of his city-in-progress. He’s got a lot of great tips and an excellent concept, and I’m itching to see the finished product!
Welcome to the first episode of my new project! These “How To Draw” videos are made for Dungeon Masters or mapping enthusiasts who are curious about my method.
Mind your step in the damp tunnels of today’s battle map!
Take to the high sea with this rather stylized rendition of ocean waves!
Today’s map makes a fine campsite or setting for a modular building.
Where there is sea and trade, there are pirates, and where there are pirates, there’s a lair.
No one can change the shape of a battlefield quite like a magic user.
I’m stretching my wings a little and starting up a Pinterest page.
Finally, a decent place to build those buildings!
It’s been a long time in the making, but our first official Roll20 map pack just hit the Marketplace!