Mansion Furniture Tokens

As promised, this is the release of the Mansion Furniture Tokens, paired with a an extra-spooky, fully furnished Haunted Mansion!

Mansion Furniture Tokens

124 furniture tokens suitable for an upper class residence. Perfect decoration for a vampire lair or home of an affluent villain!


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Castle Furniture

100 medieval-themed furniture tokens, in high-res and Roll20-optimized PNGs


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The Banahogg – d20 Swamp Encounters

The Banahogg is a dangerous and horrific place. A necrotic curse hangs in the air and hags have filled the land with monstrous, artificial creations. Somewhere in the center, the coven is preparing their final ritual. The party must stop them, but what terrors will they have to encounter on the way? As the second […]

Square Keep Battle Map

A square keep in the norman style split into seven different layers and many more rooms. An excellent stronghold for player characters and baddies alike.

A Haunted Mansion Encounter with a Mimic Twist

All residents and workers have evacuated from Lord Billory’s manor. They flee from the ghosts inside, terrified of the voices and sounds in the night. The party is the most recent group hired to exorcise the threat, entering carefully with only stories and hearsay to guide them. Sounds shift in the floors above, objects seem […]

10 More Ocean Encounters

The party’s journey continues across the world’s oceans. They have faced monsters both above and below the surface, and even contended with enchanted weather. But they are not done yet, and further dangers await! Below you will find the expanded encounter descriptions for the second half of our Ocean Encounters d20 Chart. They should contain […]

10 Encounters At Sea

Your party now sails the seas, whether as hired crew or captaining their own ship, and encounters await them! Maybe you’re preparing to use our Ocean Encounters d20 Chart, after inspiration to run Ghosts of Saltmarsh, or crafting your own campaign. To help you along, here are some expanded explanations for the encounters featured in […]

The Lighthouse

A soaring, secluded structure that still stands stubborn and solemn, staring out into the silver southern seas.

The Buildings Pack

Hi everyone! After many hours plugging away at it, the Buildings Pack is finally ready. Inside you will find a collection of floor plans, a bunch of compatible roofs (in red AND grey), and a couple of other pieces to customize them with.

Buildings Pack

104 interior, exterior, and door/stair/wall assets in red and grey color schemes, enough to build an entire town of unique buildings!

Be sure to grab the free Mansion Furniture Tokens too!


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The Haunted Mansion

The first piece to our spooky October project, the unfurnished Haunted Mansion, based on the 1890 residence of Henry R. Towne ESQ.

The Hero Token Pack

Fun experiment, or the start of a new series? I would love to hear your opinion!

The Dungeon Room Builder Set

Build your own hand-drawn dungeon with these 60 room pieces! Also, there’s a 22×16″ demo room thrown in. 😉

The Monster Lair

Welcome to this vibrant all-purpose cave lair, home to your countryside monster of choice!

Monster Lair

Welcome to this vibrant all-purpose cave lair, home to your countryside monster of choice. Alternatively, furnish a bandit lair with our furniture and camp tokens!


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Camp Tokens

55 camp-themed furniture tokens ready to print, or be used in Roll20 and similar virtual table tops.


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The Castle Tower

These great towers stand at each corner of the castle walls, daring besiegers to enter their range.

The Cosy Cottage

This cramped little building prints out on two pages, and you can even furnish it yourself!

Cavern Alchemy Lab

At the end of the tiled hall stands a wooden wall and door not unlike the facade of a house on the surface. The unlocked door opens easily, and a well ordered interior stands neatly behind it. Dusty wooden furniture is placed around the compact, homely room. At the foot of a neat bed is an yawning trap door, where a wafting green vapor rises up and out.

Druid’s Burrow


Beneath a towering mushroom, nestled in a grass slope, stands a stout oaken door. You peer through the rusted keyhole, spying a spacious burrow braced with gnarled, coiling roots. A faint blue glow reveals a bed and some crude furniture in the shadowy room. As you adjust your footing for a better look, an angry eye blocks your eyehole.


 

 

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