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How to Run an Island Adventure

Is your campaign taking to the seas, and you want inspiration on how to populate them? Enjoy our encounter charts, maps, and assets – a perfect start!

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How to Run an Ocean Adventure

The party climbs aboard and takes to their posts. Sails lower, the ship lurches against the waves, and the horizon soon swallows the last glimpses of land. An ocean adventure awaits. Many dangers and disturbances await them, but their travel is not a series of progressive events. Many of their days are quiet and uneventful, […]

10 More Winter Encounters

Ten (more) winter encounters with which to challenge your players. The snow and cold offer a harsh opponent, so make the most of them!

10 Snow Encounters

Snowy tundras stretch on in blanketing white. Mountains and valleys are masked by snow and ice, burying what once was. All manner of secrets might lie below the frost. But for the party to discover them, they must first survive the dangers in the cold. The third in our series of d20 Encounter Charts, we […]

The Banahogg – A Hag Encounter

At the center of the Banahogg is a single, larger ritual site. Monoliths hold the few prisoners still alive, waiting their turn to join the other sacrifices. A Green Hag stands over the altar, conducting the ceremony with an ancient speech. Her sisters lurk unseen. The intruding adventurers have little time until the hags succeed. […]

The Banahogg – d20 Swamp Encounters

The Banahogg is a dangerous and horrific place. A necrotic curse hangs in the air and hags have filled the land with monstrous, artificial creations. Somewhere in the center, the coven is preparing their final ritual. The party must stop them, but what terrors will they have to encounter on the way? As the second […]

The Banahogg – A Swamp Adventure

A shanty town lies on the edge of the Banahogg swamp, an ancient and profane land. The village of Myrrholm is not fond of or accustomed to visitors, but it now requires help. A curse has spread from the Banahogg, causing people to fall ill and silent. At night, they are lured away in their […]

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